VROOMZERKER GUIDE 2016 - 2.0
OH MAN THE UPDATES. "Well Vroom, whats new?"
Oh nothing just a few things here and there... BLAM BAM SHABAM.
Affected contents will be updated by a orange color
. (WOW, MUCH INNOVATION)
I have seen a lot of Berserkers struggling lately, mostly brainlessly charging skills and
watching big numbers fly without truly maximizing DPS to their full potential.
Ever since Riders of Icarus came out, I have been playing Berserker and only Berserker.
After theory crafting with friends and figuring out different strategies and builds;
I have found myself sitting on what is possibly the best build to date for Berserkers in PVE.
I will not be going over skills in this guide, if you do not know your own skills, please read through them and as to what they do.
Thank you for your patience.
(note: This game focuses on pve heavily and thus pvp isn't as important, although, this
build does work beautifully in pvp with practice.)
On that note, here is my guide to you to becoming the next sports-car of a Berserker in Riders of Icarus. (vroom)Table of contents:1- Talents
4- Rotations PVE
7- Rotations PVP
8- Berserker VS Others
9- Group PVP::::: Talents :::::
Currently there are only a few talents to maximize dps in pve/pvp with War God being one of the better ones.
I will explain in detail as to which ones are bad or good and gave a summary of what you should be running.Endless OnslaughtRating: Poor
This talent is useless due to the fact that you will carry out cooldown on most of your
gear for PVP and the fact that cooldown isn't that important in PVE during the current
patch.Wings of ValorRating:
This talent is only good because of the fact it grants your follow up strike more attack
power. But, with the two other skills being on a long cooldown, its value decreases
heavily in the current patch. It's not good. Arguable in the future.Combat PowerRating: Arguable
Not needed, but nonetheless a good buff for pve if you run cooldown. War God is
technically better in this patch in my opinion.Battle KnowledgeRating: Why so good?
Definitely and currently the only best talent in the Combat
I would definitely take this for pve, the passive is too good to pass. All attacks generate an extra 20 rage and you gain a passive 20% phys def.Boundless RageRating: Poor
Because Berserkers should have at least 50-60% critical rate, this talent is essentially
useless as our cap is 85%. We can reach this cap with Apocalypse pet and Mighty Roar.Unquenchable WrathRating: Trash
Reason being, skill damage to high CD skills is bad in general with one requiring distance to use.War GodRating: Very Good - Current Patch
Bleed is stupid good with high strength at this stage. Bleed is believed to be calculated
as 1/2 of your strength dps. (not overall dps). War God also allows you to stack bleeds
onto whirling blade (or by itself) while using follow-up strike, leaping strike, and mortal blow.Aura of DoomRating: Very Good - PVP
This talent is only good for PVP
, yet its questionable overall because we should already be closed to capped on crit rate to begin with.Heavy BladeRating: Good
Whats more to say? You gain attack power on your full charged attacks which you will be doing a lot.TenacityRating: Trash
Read it and weep.God of DestructionRating: Very Good
This is a must because you don't even have to worry about capping your crit rate. 10%
Crit rate buff after you use fully charged skill is fantastic. Also, the damage on assault
complex is big, its really nice since you can pair War God to also gain rage back.PowerfulRating: IS A MUST
Use this and don't question why... the 20% phys attack passive buff is stupid good. Its like having a hidden ring in your pocket that counts.
I currently run my talents in this order... War God
> Battle Knowledge
> God of Destruction
> > Heavy Blade