Stat Build Guide for level 25+, Guardian
How to Stat Your Guardian:
Now, before you read this, please keep in mind that Guardians, as they are right now, are having some troubles. Guardians are, first and foremost, tanks
. In case you're somewhat new to MMO's, I'll go over those later. However, an important point to note is that guardians are not really necessary in the current endgame content
Guardians are useful throughout the game, and make several dungeon runs noticeable faster and safer. However, they are far from a necessity as is. This guide will attempt to help you make a Guardian that is useful for, primarily, dungeons runs and PvP.
The Point of a Guardian:
Guardians have two main purposes, as I mentioned previously - tanking
, and debuffing
. Neither of those is damaging
. The Guardian is not a class that is meant to do top-quality damage, so don't delude yourself otherwise.Tanking:
The term "tanking" means "to take damage so the rest of your party doesn't have to". Very simply, the Guardian's primary purpose is to keep everyone out of danger. The Priest's, in contrast, is to insure everything turns out okay after being exposed to danger.Debuffing:
A "buff" is a helpful but temporary effect. A "debuff" is a harmful but temporary effect. The Guardian has a lot of skills that provide Defense and Stability
debuffs to monsters. While a Guardian might not do much damage himself, he can definitely use debuffs to increase the overall damage his party does.
Stats to Look For:
Now that we know what a Guardian is supposed to do, let's think about how he's supposed to do that. Let's first think about one of the most crucial parts of making a good Guardian: Cooldown Reduction, or CDR.CDR
is highly important to any Guardian, for a few reasons. Monsters will usually attack the person that does the most damage. No matter how much HP you have, it doesn't matter if the boss completely ignores you to go one-shot the Wizard. That's why Guardians have Aggro-control
skills. Basically, Guardians have a limited set of a skills (such as Hakain's Grasp and Binding Summons) that will help keep the monsters' attention on them, even if they do less damage. You're gonna need that CDR to make sure that you can continuously use those skills. Additionally, CDR helps you use your Debuffs more often, allowing your party to do more damage overall. For this reason, CDR is your most important attribute. CDR caps out at 50% - that means that if your gear should give you 55% CDR, you're still stuck with 50%.Health
are your next most important attributes; but only up to a certain point. Basically, you'll need a good amount of health to do dungeons like Cavern of the Veil or The Frost Keep on H5 - say, about 25,000, maybe more. After that, Health is still useful. If your healer sucks, more Health means you have more leeway. However, at a higher level you'll only need so much before any more is irrelevant. Same thing with defenses, both Physical and Magical.
Your Health comes from one of 3 main sources - Constitution, flat Health, and percentage Health. Every point in Constitution (which is included in "All Stats") increases your base HP by 37 points. In general, getting a line of +Constitution on a piece of gear is better than getting +Health. This comes into play even more with percentage Health, which only comes from Rings. Percentage Health scales off of your base Health - meaning that it will stack on top of additional Constitution, but not on a flat Health bonus.Critical Hit Rate
is also highly important on our list. Guardians have a large number of skills that can Destabilize
opponents when they strike a critical hit.Damage
is helpful to a Guardian, but not as crucial as the stuff before. It is true that having damage makes it easier for a Guardian to keep control of the attention of monsters, however CDR is more helpful in that regard. However, once a Guardian has a sufficient amount of everything I mentioned above, getting more Damage can be highly helpful.Evasion
is the last thing that a Guardian needs to consider. Evasion is based off of Dexterity. However, while I do mention Evasion, I would recommend against actively searching to increase your Evasion score to it's maximum of 20.00%. You won't need to.
First of all, it is important to look at what is possible, and what is reasonable.
It is technically possible now to use a full set of Legendary gear. However, it is also highly unreasonable to expect that of your average player. Instead, I'll only talk about what should be reasonable for most people.
- 1. Your Main Gear should be all Heroic. This includes your Helmet, Shoulders, Chestplate, Gloves, and Boots. You should aim for each of these to have 2 slots for sealing.
- 2. Your important weapons should be Heroic. This includes your Sword, your Lance, and your Shield. Your Sword and your Lance should each have 2 slots, and 3 if they are Legendary.
- 3. Your Crossbow can be Elite. Although I would recommend against it, if you happen to find a decent Elite crossbow and no good Heroic alternatives, it's not the end of the world. Just make sure you're always using the best available option.
- 4. All Jewelry at least Heroic. Again, this is important. Your Necklace is crucial for CDR, and Rings are important for % Health.
If you are going to use Legendary gear, keep in mind that all Legendary Weapons and Armor can have 3 slots, so try to avoid 2-slot Legendaries.
Now that you know what quality
of gear to look for, you need to know what makes one Frozen Lance better than a different one. For info on that, see below.