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[FEEDBACK] New Labyrint Dungeon
Honestly talking I think that with this new dungeon you revived a little the general interest in game, but you ruined everything else at the same time.. Let's see it in detail:
- It's true that those who were struggling for gear now can easily (too easily) gear up;
- It's true that since trascending fails even more than before, we can try more and more;
- It's true that those who lost interest in Tomb, now returned just to play lab;
- Nobody cares about tomb anymore, only those (me included) that can solo l1 l2 do it. Basically you burned this content;
- Nobody buy or look for recipes anymore, they turned worthless;
- You destroyed crafting and mats which until few weeks ago had at least a bit of value on market;
- This dungeon it's so damn easy and gives too much if compared to other contents;
- Lv 60+? Ridicolous! Why ppl should gear up and level up if they can run Lab since lv 60? That's the most non sense choice you could do;
Login charact 1 go lab, logout;
Login charact 2 go lab, logout;
Login charact 3 go lab, logout;
Login charact 4 go lab, logout;
The day can stop here..
You giving so much loot but not neccesarly shared equally, sometimes you get all sometimes you get nothing, sometimes those who don't have auto-loot struggle during fights since loot is constantly on roll. Basically you made many bad choice in once.
- Make drop only from last boss and mini bosses;
- Raise level restriction to 67 with gear check (full alsacian, certain amount of hp and dps based on class type);
- Make it harder, but harder harder;
- Make gear BOUND ALL, and give class boxes instead that random armor/weapon box (or the bound thing doesn't have much sense);
- Greatly reduce loot and give or 1 armor box, or 1 weapon box, or 1 jewelry box from last boss ONLY;