Stat Prioritization for your gear should be as such: M.Crit% up to 60%>M. Crit Dmg>Int>CDR up to 30%>M.Atk>CDR above 30%>M.Crit above 60%
Seal Prioritization: Venomous Caspert(if you're loaded)Blue Bloodwyrm(M.Attack M.Crit%)Gilded Benthic (M. Crit% M. Crit Dmg.) For maximum effect level your familiars to max level before you seal them.
Pet Scrolls: Golden Laiku, Kerav, Rondo, Taslan the Devourer, Blue Bloodwyrm
Land Mount: Venomous Caspert, Magma Hound
Air Mount: Golden Laiku, Any Griffion, Blue Bloodwyrm
The reason you have M.Crit up to 60% as a priority and not further is because when it matters you will have a priest in the group which will get you to 75% crit and the ice buff explained below will bring you up to cap(95%) during your Ice Fang spam times. You can go higher then 60% if you wish but should not prioritize it as highly beyond 60%.
As a Wizard you will regularly be working off of your linking abilities to maximize your damage in a dungeon run or raid. Your abilities that link are as such:
Ember/Frost Bomb link to Flame and Ice Barrage
Fire/Hail Storm link to Inferno/Glacial Meteor
Also two abilities that work together but dont "link" are these
Ice Fang/Burning Embers
So what does this mean? Well it means that if you use the button that pops up after you ember and frost bomb then your barrages will charge to max much faster, deal 10% more damage and have a 3m boost to their range. If you do this with fire and hail storm your meteors cast nearly instantly and are auto placed on the same spot as you placed your storms. Also note that the fire spells give boosts to you M.atk at 4% per stack and stacks up to 5 times while ice spells boost you M.crit% at the same rate. Also when you proc Burning Embers this allows you to cast Ice fang instantly and deal 300% extra damage, while freezing a target will also make ice fang instant cast. You should be weaving back and forth between fire and ice spells regularly while using the spells I explain below situationaly. While using Ice Fang when it is instantly castable whenever possible.
There are also other abilities that work very well with each other as in they are supposed to be used together whenever possible. These abilities are Light Blast and Thunderstorm. When you cast Light Blast you give yourself a 5% and the 5 closest party members to you a 20% cast time reduction and you reduce your threat on the target by 30%, in addition if you cast thunderstorm immediately after Light Surge it's cast time is cut in half. Additionally Light surge gives you a cast time reduction buff of 5% per stack and can stack up to 5 times
Another two abilities that are used together and are very useful for helping parties/raids stay alive is Dark Affliction and Gripping Curse. Casting Dark Affliction gives you a chance to fear as well as give you and your party a buff called Shadowspark replenishing up to 2.5% health AND mana every 2 seconds for 120 seconds in addition to Dark Ecstasy which gives you an additional 1% health and mana per second for 5 seconds. Be aware that this buff will stack up to 5 times giving you and your party/raid considerable staying power but at the price of your own personal damage as each stack also decreases your Magic Attack by 5% as well as increasing your cast time by 2%. Using these abilities is something to do when you're playing a support role for your party/raid or when you just had your mana shield popped and you need to regen mana while kiting. This is an excellent way to top yourself back up during a long fight. and help your party/raid stay alive through light aoe damage/add phases. Also Gripping Curse increases cast time by 50% on the mob its applied to.
So to recap Fire spells buff your M.atk Ice buffs your M.Crit% Light buffs your cast speed and dark buffs your hp/mp regen and debuffs your cast speed and m.atk. You can have one of these buffs running at the same time out of the fire and ice spells and one at a time running out of the light and dark spells. So you can have 20% increased M.atk and 20% increased cast speed at the same time if you want, but cannot have 20% M.atk and 20% M.crit% at the same time as well as you cannot have 20% cast speed and 5 stacks of shadowspark up at the same time. Ideally for optimal DPS you will stack the cast speed buff up to 20% and then rotate between the fire and ice spell buffs as your rotation allows.
Speaking of Rotations! Heres your ideal rotations. We assume you already have built up 20% cast speed buff prior to going into this rotation which you can do on trash mobs before reaching bosses just tossing Light blasts into your rotation when available.
Single Target Stationary Non Mounted with a Tank: Thunderstorm, Fire Storm, Inferno Meteor, Ice Fang until insta cast wears off, Ember Bomb, Ice Fang until Insta cast wears off, Flame Burst to proc Burning Embers, then Ice Fang until insta cast wears off. Alternatively if your party/raid has multiple wizards you can just cast Ice Fang whenever it is able to be insta cast and fill in with fire spells to refresh burning embers. Bottom line if you can instantly cast Ice Fang, do so. It's absolutely your best source of damage.
Single Target Non Mounted with Kiting: Ember Bomb-Flame Barrage- then Ice fang until proc wears off If you cannot do a bomb or barrage then just throw Flamebursts when able remembering to take advantage of your procs for instant ice fangs. If there are periods of stillness or u can kite in a tight circle u can throw AOE's down but they will typically not get used to their full potential.
Max AOE Rotation: Thunderstorm-Fire Storm-Inferno Meteor-Hail Storm-Glacial Meteor-Frost Bomb- Ice Barrage- Ember Bomb-Flame Barrage Incendiary Explosion 5x(if talented), Glacial Explosion 5x(if talented)and if you can get into melee range safely throw Cinder Fog, Freezing Mist, and Aqua Bubble down as well. But this usually isn't really the case.
Mounted Combat Single Target- Focused Barrage-Explosive Shot-Poison Bolt-Crossbow Attackx5-Blazing Shot-Aimed Shot-repeat
Mounted Combat AOE- Inferno Meteor-Fire Storm-Glacial Meteor-Hail Storm-Explosive Shot-Raining Blots-Whirlwind Spear
The reason your mounted combat aoe rotation changes from non mounted is because you do not get the links on your spells like you do when not mounted. Also these rotations are assuming ideal situations realistically things will happen which will force you to adapt your rotation to the situation. However try to maintain something close to these rotations in the given situations. Constructive criticism is always welcomed and I hope all you fellow mages were able to either learn something or confirm an idea you had about the class from reading this guide. Thanks for reading!
Other situational abilities are Glacial and Incendiary Explosion somewhat weak combo abilities that are ok for AOE. Aqua Bubble another AOE ability that puts down a dome that snare and does small damage to enemies inside of the bubble. Situational use only but generally these abilities are pretty weak.
Frozen Blessing can be a life saving ability if you pull threat on a boss, you can pop it and live, Also having mana shield up prevents you from being one shot at the cost of your mana pool. Just be sure to have mana pots available to refill your mana after you take a hit or use Dark Affliction/Gripping curse regularly to help keep your mana at a suitable level to maintain DPS if you get hit.
8-2-16 Changed rotations and guide to reflect level 35.
8-21-16 Added more current pets/seals, tweaked numbers and added CDR for stat priority.
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