Hello ladies and gentlemen, my name is Retreat and I'm bringing you a assassin guide for the level 25 cap! I will update it majorly with the 35 cap once I get a feel for that cap!
This guide will cover
Alright so let's get into the basics before we get into any of the other topics
I suggest going into Settings > Game> and turning "Double-Click Input Speed" to whatever makes you more comfortable, fast or slow, this affects your dodge to be activated sooner or later when having to press WASD
Now the Assassin's rotation will consist of a lot of dodging to add benefits.
A few skills benefit from the assassin's Nimble Dash, such as;
Whirling Blades (range),
Flash Cut (range, aoe, and turns 2 slashes to 1),
Chain Pull (stun added),
Round House (+200% dmg, -silence effect),
Crescent Kick (+150% dmg),
Moonlight Edge (+15% crit rate),
Dagger Rush (Range)
Now that you know these benefits, you should also know that yes, they do infact activate on double tapping A and D, although many only use W for Nimble Dash. This will allow extended time for iframes.
I have heard many people complain about how they dodge and still get hit, but the dodging in this game is a little unique to the dodging compared to other games that grant iframes (invincibility frames) but the dodging in this game works like this
Dodge seems to grant iframes after the dash, but not during.
You want to dodge before a swing, plenty of time before. You can pretty much dodge, stand still wait 2 seconds, get hit, and you'd still dodge it.
- Your Build -
Your build is very vital to your play style, i'll get into the two builds that I currently see available for assassin, any other builds i'd love to hear!
The Two Builds:
-The Party Man
The Party Man (common)
This assassin will be building high crit damage/strength Stat Priority - Crit Damage >Strength> Crit Chance > Dex now note, you may feel different, but I believe this stat priority fuels the most dps for this specific build.
The Party Man's Build
Build A excels in teams, use of Chilling Shadow makes up for low critical chance, and low phys attack, making their high critical damage and physical attack do plenty of more damage because of multipliers on the critical damage.
The Party Man's Rotation
As we read earlier, the Assassin gains benefits from dodging, but sometimes you may not want to use benefits for certain skills, for example, you want to silence somebody, i'd suggest not using the dash, as Round House silences, but the silence is removed when you use it after dashing.
Let's start off with the basic rotation, *Note* It'd be an extremely well idea to ALWAYS be behind your target, as this build makes you excel damage wise, when behind the target.
Dagger Rush (adds accuracy debuff)-> Thorn kick -> Ankle breaker -> Crescent kick -> Whirling blades (+swirling leaves only if this is an aerial combo, then dash to get to the ground faster than the target), -> Dagger Rush, dodge(WASD) -> Moonlight Edge, then finish with a Killer's Cross (+240% dmg when under 30% hp)
before attacking I suggest your tank to grab aggro on the enemy, so that you can sneak behind and get the benefits of Chilling Shadow.
Talents for The Party Assassin
Since we do not have much information on the talent trees yet since they are locked, I will update this later, but for now I'd just suggest getting 1 talent in aerial (best skill benefits), and 1 talent in Agility (-20% threat, really needed to help guardians, so you don't take aggro with your backstab damage)
The Party Man's Arsenal
Last but not least, we got the party man's gear build. As we can assume with the stat priority you pretty much want this
Crit Damage>Strength>Crit Chance>Phys Attack
Health - 2050+. You need at least 2050 hp to avoid getting 1 hit by normal attacks, although a critical hit by ranged projectile (spears, shamans, and arrows) typically 1 hit you, and when bosses crit will one hit you, but with this build you should avoid aggroing at all, and if you do aggro, use Cold Blood (decreases threat by 99%)
But I would suggest wearing a piece or two of gear that contain hp benefits
Damage - 2200 dps and higher
Stats - 30%+ Critical Chance, 600+ Critical Damage, 1,000+ Physical/Magical Defense (not needed due to the nature of getting 1 hit by criticals anyways.)
Tempering - Some may find this weird for me to say, but I heavily suggest not tempering gear right now, only weapons. Again, we still get 1 hit by criticals unless we build heavily into defense, but that destroys the idea of the extremely strong assassin with low defenses. (glass cannon)
+10 weapons (both daggers and crossbow, lance is preferential)
The Party Man Pros & Cons
Pros - Extremely high damage (from behind)
reduced threat can easily wipe bosses with a tank,
has high mobility and can often stand still not needing Fleet Step (with the exception of using Nimble Dash for benefits)
Mount Combat DOES IN FACT BENEFIT FROM CHILLING SHADOWS (more damage behind targets even when mounted such as explosive shot)
Really good group member (extremely high dps)
if they gain aggro, glass shatters (Assassin dies fast)
Mount Combat will be weak unless behind the target, which is hard to control, and impossible @ attaius.
Has to be behind target for damage
very weak solo, due to inaccessibility to chilling shadows (since aggro is always on you)
Due to the forums capacity for characters, this will have to be a two parter! I'll post the 2nd half to the second build right here!
Thank you for reading and please leave any questions, comments, suggestions or concerns in the reply!
- Which build will you choose?31 votes
The Party Man 19% (6 votes)
The Lone Wolf 81% (25 votes)