I was pleased at first to see a solo dungeon instance, because I don't have time or patience for a "real" guild and I get sick and tired of seeing the same handful of people over and over and over and over getting all the legendary drop and tames in the game, so I thought I finally have this chance to get decent gear on my own equal to everybody elses chance of getting decent loot from this dungeon. I really thought this was going to be a reasonable way for people who don't have the time or a readily available group to do legendary runs to still be able to eventually build up decent equipment.
THEN I SAW THE LADDER. Are you kidding me? Who do you think is going to be getting the 600 ellun packs and the other OP rewards etc for the Weekly and Monthly things?? The same handful of people who have all day everyday and already have fully leveled and tempered gear and already have a ton of gold from selling extra gear for 100-1000G each on broker, NOT the guys who do solo instances because that's what they can fit in their schedule and playstyle. It is not even divided perhaps by class. So a guardian has the same chance as a priest as a wizard as a ranger to get to the top of the ladders?? Please.
This game is good in its basic design, but the dev decisions for player reward vs time spent are really inexplicable at times and I think this has to change FAST or die. My one run as a priest resulted in some bandages, a coin, and a copper ingot. Thanks so very much for the kick I needed to spend more time and my money on the rest of my life.