The problem with a dungeon finder in this game would be that everyone no matter the gear would queue up, you can't set a min dps since there are builds, and there's also no gearscore with which the game could set a limit, you would end up with ppl in like H5 or any L who are not even close geared enouth to run it especially tanks.
The number of threads generated by group taming competition, tame stealing and the bad RNG involved have made one of the key features of this game the most hated and controversial features of this game. While I am sure the devs and team were sure this would be an exercise in positive social interactions................ I mean they had delusional vision of grandeur, all the players working toward one common goal of helping each other. Sorry our western culture is driven by self centered people who feel they are entitled!! There is no cooperation in fact tame stealing and ninja tame jumpers are the most hated folks in this game. A feature that was so bad the Lair of Ienos was supposed to be a FIX to this very problem/ Hey Nexon, in case no one has told you, instituting the LOI was a joke, instead of just fixing the insane RNG taming mechanics or decreasing spawn times you folks have held your guns insisting on your course of angering and alienating the player base. Who's running the joint over there, the fix you instituted was stupid and has had as many hate threads as the original issue. Why don't you folks wake up over there, fix the problems the masses complain about and let the majority of the player base go back to what could be a much better gaming experience. How many players have to leave and how bare do the servers have to get before you folks realize there is a PROBLEM and take steps to actually fix it??
To be honest, the only Heroic which has any competition is Apocalypse, any other is up most of the time, or camped by 1 person. And if apoc woulden't spawn only every 5h right with a wb, noone would camp him too,
Counting from lv. 50 sin and ranger with karasha gear and heroic seals, sin just has way more dps, flashcut on 0.8 sec cd hurts alot, while he also stacks a not bad ticking bleed, the crit increase is also an upside to ranger, who unless you play him on full bow will hover around 55% crit only, and at last, the sin got a passive 30% aggro reduction by talents, making it harder to take aggro from the tank, the ranger got no skill to reduce aggro as far as i have tested yet,
Defense: Ranger > Sin
Ranger got a 4 sec 100% dodge buff on his backflip, which has a 2 sec cd on 50% cdr, and a heal/5 sec invul on his raven in vembrace,
sin got 2 sec dodge on any dash, that can have downtimes, bouth ping depending, good ping and they bouth can dodge 99% of the attacks in the game infinitely,
How ever, the sin can dodge mid air, and avoid skills from flying mobs, while the archer needs to be on the ground,
For solo: ranger = sin
it depends more on how well you play the classes, and on personal preference, only upside for the ranger would be that he got a small heal, which the sin will get on later levels, and maybe slightly better aoe clear, if the mob group exeedes 10 mobs,
The model of the tamed version of Abyssal Vylet is scaled to small, as heroic grade his model should be bigger than elite ones, however he is the same size as bonethorpe or keeshar, compared to terror kerav, veldon, chaunus or phantom who all scale bigger than their elite kind fellows, trinoceros even scales up compared to his wild size, vylet himselve is quite big wild size.