After trying and trying the actual system with 3 different characters, I can say that a part burning tons of golds and elluns i'm not getting even close to the desired results, at all...
At this point I was thinking how the honing system can be improved in order to give satisfation to players..
The new system would work in this way;
- Every attempt increase stats (all of them) by 5%;
- For those stats that already comes with % (cooldown, crit rate, cast time) every attempt raises them by 1;
- No more lock needed since there are no malus;
- Elluns needed are: (Item Level Requirement / 5)*nStats;
- Golds needed are: Item Level Requirement *nStats;
So let's make few examples
1. Karasha Weapon
Item Level Req: 40
Num Stats: 2
Elluns Req for each honing: (40/5)*2 = 12 Elluns
Golds Req for each honing: 40g*2 = 80g
2. Exalted Weapon
Item Level Req: 50
Num Stats: 2
Elluns Req for each honing: (50/5)*2 = 20 Elluns
Golds Req for each honing: 50g*2 = 100g
3. Alsacian Weapon
Item Level Req: 60
Num Stats: 3
Elluns Req for each honing: (60/5)*3 = 36 Elluns
Golds Req for each honing: 60*3 = 180g
And so on...
Assuming we need around 5(+25%) / 7(+35%) honings per each piece of gear we have this total cost:
@level 40 would cost:
- Armor: 5x
- Weapon: 1x/2x/1+Off-Hand
- Mounted Weapons: 2x
- Jewelry: 3x
- Total: 11-12 pieces
(Considering 11xPieces honed from min 5 to max 7)
@level 50 would cost:
@level 60 would cost:
If you ask why 5/7, it's easy to say, should be the average (could be less or more) but basically let's say a piece of gear comes with 175 INT/STR and such and the max is 210/220/230 depending on class, 175*125/100=218,75 (rounded up at 219), or 175*135/100=236,25 (rounded up at 230 that is the max).. Ofc if a stat comes with 130/140, will requires more honings than the 7 I said but that's it.
If someone thinks that are lot of elluns or golds, well trust me, with the actual system you burn even more unless you are very lucky or you don't care about having maxed stats in each piece of gear (good luck in trying to achieve it
A side note for Nexon:
You may think "this system don't allow us to gain enough", well, you should think that we are talking ONLY about the Honing System and 2000/3000 elluns only for this is a lot for many of your players. I've considered your gain but at the same time I had to think about players that actually struggle and don't get any kind of satisfation from the current system. After almost 2 years, some of your servers are almost dead, so? This show how the game can easily burn lot of players due to lack of satisfation in trying and trying to improve their characters.
If you instead to put players into constant frustration, you'd give them a way to "smoothly" improve, maybe you'd not suffer all these loss of players.
Applied few changes in elluns requirements 'cause after made few counts, they were too many.
But a part that, Nexon it's the idea that matters..