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Yllmathir

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Yllmathir
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Riders of Icarus Rep

  • EB Story Money Drop NERF?

    Thanks for fixing it :)
    Now drops in money are like before. Good Job this time! ^^
    Cream
  • Best classes

    I don't think there is a "best class" in general 'cause everyone has hi/her playstyle.
    Personally I don't like melee classes, i'm not much into these classes but can vary depending on the game, in fact happened to play some melee characters in other games and that was surprising for me.
    Said so:
    Wizard:
    This is a very fun class to play, huge dps, as Cream already said it's good also for kiting due to teleport and fast cast spells that helps to keep aggro on mobs, heals and mana regen, due to many aoe spells can farm quite easily and fast, and due to this is also one of the easier to speed level up.
    Another thing very useful about this class is the spell (Light Blast) that can reduce aggro on a single target enemy, that helps you a lot in case your threat overcome the tank's threat.
    Priest:
    Priest if very well geared can give satisfation as dpser even if not as fast as Wiz/Trickster/Ranger, despite this fact it's for certain reasons a safer class to play, but heals in RoI are a bit strange. You end mostly using aoe heals plus some HoT (2x) but sadly there are many things that clearly block heals on our teammates, like different altitude (even little), certain mounts or other classes lifesaver immunity skills that in RoI seems to grants immunity even from heals.. Sad but true. :D
    The dps in this class it's very easy if we talk about skill rotation, but for giving the best it's little mana consuming, but since you often restore hp while hitting enemies (more enemies = more heals) it's really nice and safer class to play.
    Ranger:
    Maybe this class is one of the easier from ranged classes, a part the slow movement speed (can be boosted with using some skills for few sec) it's the one that can grant you great satisfation 'cause can easily perform in solo things that other classes can't or that gives them hard times.
    As i said it's a very easy class to play, and depending on the ability can easily survive in many circumnstances since he has also a skill which heal you (not your pets).
    Can have good single dps or multi dps, but i think it's the best single target dpser so far.
    ZonalliasCreamFuryDragonRider
  • [COMPLETED] Scheduled Maintenance - July 19, 2018

    viracocha wrote: »
    are the EU servers up yet?
    i keep getting the undergoing maintenance message,still
    Nope.. The game went up at 4PM CET more or less (with 4hr delay) and after 15mins (or less) went down again for unscheduled maintenance that should last for 1hr, delayed by:
    1hr
    2hr
    1hr

    Should be up at 9PM CET unless another dalay will be announced on official webpage or launcher.

    Spiteviracocha
  • [SUGGESTION] New Honing System

    After trying and trying the actual system with 3 different characters, I can say that a part burning tons of golds and elluns i'm not getting even close to the desired results, at all...
    At this point I was thinking how the honing system can be improved in order to give satisfation to players..

    The new system would work in this way;
    • Every attempt increase stats (all of them) by 5%;
    • For those stats that already comes with % (cooldown, crit rate, cast time) every attempt raises them by 1;
    • No more lock needed since there are no malus;
    • Elluns needed are: (Item Level Requirement / 5)*nStats;
    • Golds needed are: Item Level Requirement *nStats;
    So let's make few examples
    1. Karasha Weapon
    Item Level Req: 40
    Num Stats: 2
    Elluns Req for each honing: (40/5)*2 = 12 Elluns
    Golds Req for each honing: 40g*2 = 80g

    2. Exalted Weapon
    Item Level Req: 50
    Num Stats: 2
    Elluns Req for each honing: (50/5)*2 = 20 Elluns
    Golds Req for each honing: 50g*2 = 100g

    3. Alsacian Weapon
    Item Level Req: 60
    Num Stats: 3
    Elluns Req for each honing: (60/5)*3 = 36 Elluns
    Golds Req for each honing: 60*3 = 180g

    And so on...
    Assuming we need around 5(+25%) / 7(+35%) honings per each piece of gear we have this total cost:
    • Armor: 5x
    • Weapon: 1x/2x/1+Off-Hand
    • Mounted Weapons: 2x
    • Jewelry: 3x
    • Total: 11-12 pieces

    @level 40 would cost: (Considering 11xPieces honed from min 5 to max 7)
    Elluns: 660-924
    Golds: 4400-6160
    @level 50 would cost:
    Elluns: 1100-1540
    Golds: 5500-7700
    @level 60 would cost:
    Elluns: 1980-2772
    Golds: 9900-13860

    If you ask why 5/7, it's easy to say, should be the average (could be less or more) but basically let's say a piece of gear comes with 175 INT/STR and such and the max is 210/220/230 depending on class, 175*125/100=218,75 (rounded up at 219), or 175*135/100=236,25 (rounded up at 230 that is the max).. Ofc if a stat comes with 130/140, will requires more honings than the 7 I said but that's it.
    If someone thinks that are lot of elluns or golds, well trust me, with the actual system you burn even more unless you are very lucky or you don't care about having maxed stats in each piece of gear (good luck in trying to achieve it :D )

    *EDIT*
    A side note for Nexon:
    You may think "this system don't allow us to gain enough", well, you should think that we are talking ONLY about the Honing System and 2000/3000 elluns only for this is a lot for many of your players. I've considered your gain but at the same time I had to think about players that actually struggle and don't get any kind of satisfation from the current system. After almost 2 years, some of your servers are almost dead, so? This show how the game can easily burn lot of players due to lack of satisfation in trying and trying to improve their characters.
    If you instead to put players into constant frustration, you'd give them a way to "smoothly" improve, maybe you'd not suffer all these loss of players.

    *EDIT 2*
    Applied few changes in elluns requirements 'cause after made few counts, they were too many.
    But a part that, Nexon it's the idea that matters.. ;)
    ZonalliasglitchmagnetLustPassion
  • fishing safe zone survey

    Zonallias wrote: »
    Well at the moment the event is almost over and these issues still persist. it doesn't bother me much but players will hunt a specific person and/or their guild from fishing at all.

    A guildmate which never ever put one feet into Stygea before McBain coin quest and never hunter or hurted anyone, got killed endlessly few days ago, and when she put her character at fishing it's rare that can gather many vic. energy packs 'cause at certain point she get killed.
    The only thing we can do is being present or alt-tabbing to check if the character is alive or not.
    I still think that such kind of event should be put in safe areas in order to let everyone enjoy it... At the end is not asking too much..
    GrizzlyUKZonallias