Normally, this bug was just another annoying little hitch in this game. A real frustration, but a passing one, none the less.
But after attempting Attaius, getting thrown off my mount, flailing about in the water as I tried to summon it again, only to miss and sink below the waves, cursed to stare up at Attaius' giant blue feet while I struggled in limbo, never dying, never living ... while the boss reset.
It's a bit dramatic but you get the point. This bug occurs
when I (not sure if anyone else has this issue) am 'swimming' and have to jump and quickly mount up in succession. Well, due to latency, poor timing, a butterfly beating its wings ... etc ... sometimes it just doesn't work. And then I am suddenly plunged under water, until I slowly rise back up again. Now this is VERY VERY
commonplace. It will happen literally every time I miss my mark. Which, usually, isn't that much of a pain. SOMETIMES, however, I'll get a bit stuck down there and will have to mash spacebar, which flings me to the seafloor, where I smash myself against the ground and then am rocket propelled back up, and slowly float to the surface (which, by all accounts, is the exact opposite of what the main function of spacebar in game is).
1/10 times, however, not even the 'opposite day' spacebar can save me and no matter how many times I fling myself to the bottom of the ocean, I just can't get back up. I can swim around all I want, but there is obviously no where to go because this is not a swimming game and therefor, the environments do not go down that far to allow you to walk back up to the surface. So there I am ... stuck.
Like I said, this occurrence is stupidly commonplace and I'm only drawing attention to it now that it has affected me very unnecessarily. And yes, I could have just recalled. But my recall point was set to The Capital ... and I was doing a Boss in the Sea of Hakanas. So ... implications.Solution?
Well. 1. Fix that issue.
Or another solution is to the aversion the game has to the Y-Axis of movement. We can turn, strafe, and ascend ... but we cannot easily descend (unless falling).
If a swimming
component was added to the game that ALLOWS you to dive/swim upward and we'll be able to get ourselves out of such situations if they should occur. That way, if we are stuck underwater, the spacebar will actually do as intended, and propel you toward the surface, instead of plummeting against all physics and intuition toward the ocean floor.
Who knows? You could build on it in future and create Water-based familiars. Middelas is quite a huge map with a lot of potential and a lot of water ... and Oceanic combat has proven very successful (and been standout) and many other games (i.e. Archeage).
But I digress.
My points is ... it's a pestering issue and it really has made me less excited about water-type bosses because the second I hit that water I know there's a chance I may never return ... anyway. The ball is in your court.
Side note and praise:
I really enjoy this game i feel like I have actual purpose behind why I'm levelling and not just to get to a level cap because I need to 'earn' the end game content. There's so much to do in between levels that I make the most of every single level. I try to use up all my taming points between every level and it feels good to have that extra option. I love that the dungeons have increasing difficulty, so that they seem to grow with you and it doesn't feel too repetitive.
Everything feels within reach and possible in this game, where as in others things seemed to be a far cry from what I was capable of doing and punish you if you aren't hardcore. I love all the daily rewards that really do help a lot. No hard feelings here at all.
Except for that one time I was taming windrunner after spending hours making his mark and he flew straight through the portal to the Highlands and I wasted the mark.