[ATTN NEW RIDERS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.



Last Active

Riders of Icarus Rep

  • Alsacian party buff

    It's been a while since the Alsacian armors, weapons and jewelry were introduced to the game. By now you would expect all bugs regarding them to have been ironed out, but the int/str bonus that Alsacian equipment is supposed to give, still doesn't seem to work correctly.
    With a full Alsacian set, you're supposed to get +15% atk and +5% str/int (depending on your class). I am a ranger, so I should get +15% atk and +5% int when I'm not in a party.
    We tested this with a friend of mine (Wiz) and the numbers are strange.

    On my own, no buffs to intelligence, only "happy haunting" buff active, my intelligence is 5417. (Mereneth, ranger, Koroshimo)
    In a group with said friend my intelligence is 5420.
    If 5417 is with the 5% buff, 5146 should be my intelligence without the buff, and adding 6% to that should bring it up to 5455. So something is either off, or the buff is calculated differently.
    My friends int is 7595. Without that 5% should be 7215, with the 6% should be 7648 but in group he only gets to 7599.
    Video to show the int change here: https://plays.tv/video/5a033ad3a60ef59023/alsacian-int-buff-doesnt-seem-calculate-correctly?from=user

    We only tested this with us two in a party, but we haven't seen much of a difference in int even in groups of 6.
    My question here is, how is that 5%-10% buff calculated? Is it calculated from base intelligence, or should it be calculated from overall intelligence after all armor, weapons, seals etc are taken into account?
    If it is calculated from your base intelligence, then the buff is practically useless, as the +3 int I would get from being in a party of 2, makes almost no difference to my dps.
    It would be nice to know how exactly that buff is applied, since the current numbers do not seem logical at all. I'm not even sure if the +15% buff plus whatever percentage you get from extra team mates is calculated correctly.
  • Lvl 58 skill for magic classes.

    I agree that getting 200 is way too much. We've been trying to grind as a 3 person group for an hour. We got 3 powders after killing around a hundred of these mobs. Not only that, but the recipe success chance is normal? Hah, good joke Nexon.

    I have to question what they want to accomplish with this. The grinding is hard solo if you're not a priest who can heal or a tank who can withstand tons of damage, or an OP dps with the best als gear possible. The drop rate is absolutely terrible. You need so many powders/blood to craft a single potion, AND the craft success chance is normal, when even high seems to have a pretty high chance to fail. There is absolutely no reason to try crafting these recipe's, especially since in the end, the skills they give aren't that great.
    Take the ranger skill for example - dominance. It's not too bad. A chance to give the enemy a total of 15% less defense and increase their cast times by 6%, ok that's pretty cool, but in no way is it game changing, especially since the chance of this debuff happening is uncertain (how often, what's the chance it'll happen, do we have to use raven's heart before every attack for the debuff chance to be activated? There is no certainty.
    A skill that potentially takes hours upon hours of tedious and hard grinding with a chance to fail to craft the potion, it is simply not worth it for a skill like that. Sure, the skill would be useful, but all the trouble you have to go through only to have a chance to fail the craft and have to do all of it over again is not something basically anyone wants to go through. It's far too much work for far too little reward.